UI/UX & experience design
Interface and flow work, built as a component library rather than a set of screens.
- Disciplines
- Stages
- Duration
A screen is a deliverable. A system is an asset.
We design the second, because the first is obsolete the moment the product changes.
That means the output of this work is a component library with states, rules and tokens — something engineering can build against and extend without coming back to ask what a disabled tertiary button looks like.
What is in scope
- Interface design across mobile, web and tablet
- UX design
- Design systems and component libraries
- Usability testing and experience optimisation
- Interaction design and micro-interactions
The order the work runs in
Stages, not a schedule. We do not publish durations we have not agreed with you — the sequence is fixed, the length depends on what we find in scoping.
- 01
Flows
- 02
Wireframes
- 03
Interface
- 04
Library
- 05
Prototype and test
- 06
Engineering handoff
What you have at the end
- Annotated user flows and wireframes
- High-fidelity interface designs at mobile, tablet and desktop
- A component library with documented states and tokens
- An interactive prototype of the primary paths
- Usability findings, written up with what we recommend changing
Where interface work usually goes wrong
Designs are approved against invented content. The name is four characters, the list has three items, nothing has an error. Then real data arrives and the layout falls apart, and it is engineering that gets blamed for it.
We design against the worst realistic content we can find: the longest name, the empty list, the failed payment, the two-hundred-item table. It makes reviews less flattering and releases less eventful.
